Stats

The specific benefits of each Stat are listed below, but all Stats follow a few universal rules:
- All six stats can be increased to a maximum of 100 points, reaching 100 in all categories simultaneously is not possible due to limited amounts of each stat per equipped armor piece
- The benefits listed below are activated at intervals or "Tiers." Every 10 points of a stat is equal to a Tier.
- Due to the Tier System, players will not benefit from the effects of a stat until they reach the next Tier of the respective stat. For example, if a player has 16 points in Mobility, the 6 "leftover"points will not add to the player's movement speed.
Mobility
- Decreases Class ability cooldown & increases player movement speed & jump height
Recovery
- Increases shield regeneration speed
Resilience
- Increases total player health
Intellect
- Decreases Super cooldown
Discipline
- Decreases Grenade Ability cooldown
Strength
- Decreases Melee Ability cooldown
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